We discussed this in the tute but I was thinking of an idea on the way home that I thought I would write about.
Rather than a game about drugs and drug addiction my game would be a symbolic one, I guess sort of similar to the game Malcolm was playing towards the end of the tutorial.
Game Idea:
It would be a side scroller platform game with the usual run, jump, forward and backward actions. You would also have to collect a certain amount of items (let’s say stars but they could be anything) to finish the level. The major mechanic would be given a power up (let’s call it a balloon) which allows you to fly temporarily. Flight makes the game much easier as there are many stars in the sky that you need to collect. While in the sky you can collect more balloons which allow the flight to last longer. With each balloon you fly higher and higher however each balloon only lasts a certain amount of time and every consecutive balloon provides a smaller interval of flight. However when the last balloon runs out you fall causing the player to lose a great deal of health and also a percentage of the stars already collected.
It would be possible to finish the level without flying however it would be very difficult.
Looking at the game so far it does not really portray a strong message ie it could be easily overlooked. It is supposed to represent the cycle of drugs with balloons being the drug (that provides a high/benefit of some sort) but when it runs out it causes a lot of damage to yourself and those around you. I wonder if its possible to create a serious symbolic game rather than the blantantly obvious ones such as the 9/11 game.